Select the Treasure Room icon from the Rooms Panel and left click on the tiles in the area to the west of your Dungeon Heart." Player has mined 1000+ Gold but has no Treasure Room "Pick up creatures by left clicking on them. Player has begun mining Gold but has no Treasure Room "You should build a Treasure Room first. Select the Lair icon from the Rooms Panel." Lair is made available for construction. The area your imps just mined out would be an ideal spot for some creatures to lurk. Lairs are where creatures rest and recover. Now, you need to turn some of your dungeon into a Lair. Creatures perform the task most relevant to the situation they're dropped into." Player has mined 9000+ Gold and has a Treasure Room "Greedily done, Keeper. Use the right mouse button to drop them over a room or tile belonging to your dungeon. Slapping will harm your creatures." Player has mined 5000+ Gold and has a Treasure Room "Use the left mouse button to pluck your creatures from the dungeon. Your Imps will dig out the gold and carry it back to your Treasure Room." Player has mined 1000+ Gold and has a Treasure Room "If you want to make your creatures work harder, slap them by right clicking the Hand of Evil on them. Mine out the gold to the east by tagging the area with the left mouse button. Press the right mouse button to turn the pointer back into the Hand of Evil. Rotate and zoom the view with the right ctrl key and cursor keys." Player owns 9 or more Treasure Room tiles "Expertly done. Remember, each Imp you create is more expensive than the last." Player owns 1 or more Treasure Room tiles and at least 175 Turns elapsed "Use the cursor keys to see other areas of the underworld. Use the Create Imp spell to conjure them into your domain. Right click to delete it." If ever player has lost all Imps "You require more Imps. To create a Treasure Room, select the Treasure Room icon from the Rooms Panel and fill the empty area to the west with Treasure Room tiles." 125 Turns elapsed "This is a message. Tunneller dwarves have these stats slashed to 20.Ģ0 Turns elapsed "The first thing a Keeper needs is somewhere to keep gold, when it's been mined out of the rock by his imps.
The default Strength rating and Armour (damage reduction) of the Knight has been cut from 80 and 100, respectively, down to 30. Initially only a Treasure Room may be constructed and only Flies can be attracted through the Portal. This realm sends the player lots of tutorial messages at various stages to guide new players in the art of Dungeon Keeping. They drop in via a cave to the northwest after the Keeper's dungeon has been made ready.ġ 1 - first wave 1 - final wave Red Keeper (Human) Tunnellers and a Knight are the enemies encountered here.
The Imp, Fly, and Beetle are first trained here. The Treasure Room, Lair, and Hatchery rooms are introduced on this level. Just follow the in-game messages, starting either with construction of a Treasure Room or mining out the Gold Seam adjacent to the Dungeon Heart.