- STAR TREK ADVENTURES CORE RULEBOOK HOW TO
- STAR TREK ADVENTURES CORE RULEBOOK PDF
- STAR TREK ADVENTURES CORE RULEBOOK FULL
STAR TREK ADVENTURES CORE RULEBOOK PDF
There's the EUR 89,99 Starter Bundle (Core Rulebook, Gamemaster Screen, Folded Poster and one Star Trek Adventures Dice set from either the (gold) operations, (blue) sciences or the (red) command division), the EUR 105,99 Collector's Edition Starter Bundle (as above, but with the Collector's Edition Core Rulebook), the EUR 111,99 Print & PDF Core Collection Warp Factor 1 (Core Rulebook, These Are The Voyages Volume 1 Mission Book, the Command Division Supplement, the Beta Quadrant Sourcebook, the Operations Division Supplement, the Alpha Quadrant Sourcebook, the Sciences Division Supplement, the Gamma Quadrant Sourcebook, and the Delta Quadrant Sourcebook) and the Print & PDF Core Collection Warp factor 2 (as above, but with the Collector's Edition Core Rulebook). The Core Rulebook's two different versions can be also purchased as a part of five different collections. This not however the version that I have in my hands, thus I cannot comment further on it. That edition comes with a folded map of the Alpha and Beta quadrants, a different cover depicting Enterprise NCC-1701-D by the company that provided the 3D model for the Star Trek: The Next Generation Remastered Series, as well as three (!) integrated cloth bookmarks in the three typical colours of Star Trek divisions: gold, blue and red. The electronic version is comprised of two different pdf files: one 376-page Core Rulebook idential to the physical version, and the same rulebook in a printer-friendly version.Ī Collector's Edition Core Rulebook has also been published, at a cost of EUR 66,99 or USD 79,99 or GBP 59,99 for both the physical product and the pdf. The pdf version alone costs EUR 13,99 or USD 15,99 or GBP 11,99, which is almost one fourth of that price. What you get: Your EUR 50,99 or USD 59,99 or GBP 44,99 buys you the luxurious, full-colour 368-page hardcover Star Trek Adventures Core Rulebook, a rulebook and world book in one that kicks off the Star Trek Adventures game line, along with its pdf edition. Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.' Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
STAR TREK ADVENTURES CORE RULEBOOK FULL
A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
STAR TREK ADVENTURES CORE RULEBOOK HOW TO
Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship. An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants. Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG. Full colour hardback, features a matt laminate cover with reading ribbon.
Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content (check out the sample spreads in the images). It is a volatile time for the Federation and new crews have never been in higher demand. Voyager preparing for their mission in the Badlands. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.Ī new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena.
Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before. Like this book here, it is only the beginning.īlurb from the publisher: 'Starfleet needs a new crew. Review Summary: A, E, G, B, all half notes.